txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "DefaultInvisibility"
Ability "Wall_Jump"
// Ability "SecurityAccessDisguise" - DIANA-78965
Ability "MercyGravesIllumination"
Ability "MercyGravesGrapples"
Ability "Twirl"
Ability "DodgeAbility"
Ability "Double_Jump"
Ability "MinifigPhoneCameraBlack"
Ability "MercyGravesExplosionAttack"
Ability "DetectiveMode_MercyGraves"
Ability "LungeAnim"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "MercyGraves_GrappleGun" always_got away
default_item "Deathstroke_Gun" always_got away
//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
define_locator="Sheathe",9 // Deathstroke_Gun locator

can_grapple
grapple_gun_locator=1
has_whip tex="7"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataMercyGraves"
Ability "AudioReactionDataMercyGravesVOX"
Ability "MetroCiv7_MercyGravesVO"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_MercyGraves"
vfxlevel_override "VFX_Deathstroke" Extra_Slot1

ability "MercyGraves_PunchHitOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Female1"
	cameraOffset x 0.0 y 0.025 z -0.03
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.44, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"

